|KOSIK - Live at WCBN - KOSIK|
It was warm June night, and this WCBN show was sandwiched between two disastrous live shows. What happened this night, we can't explain, something was in the air, or the vibe was right. We had decided that on this night, we were going to perform without the help of the laptop, so the first part of the recording is completely and totally with acoustic guitars, and trap drums, with the exception of an underlying drone that Jim Owens recommended for the laptop...
Keywords: Matt Borghi; KOSIK; WCBN; IDM; Acoustic; Electronic; Michael Kirson-Goldapper; Ann Arbor; Jim Owens; Chris Stecker
|Plastic Piano and Slow Kid - KOSIK|
KOSIK's Plastic Piano and Slow Kid, sometimes called Toy Piano and Slow Kid was a demo recording. Matt Borghi and Michael Kirson-Goldapper after having done a great deal of solo work in and around the Detroit-area, these two lifelong friends decided to embark on a musical project. They set about doing this recording in the dark months of November and December 2003. Conceived one night as the two drove up from Cleveland after playing a show, KOSIK almost immediately gained folk's attention...
Keywords: Matt Borghi, KOSIK, Michael Goldapper, IDM, Ambient, Kikapu, Ann Arbor, Detroit, East Lansing, Michigan, Ghostly International, Twine, KILN, Lusine
|KOSIK - Removable Pieces [kpu039] - KOSIK|
KOSIK is the project of Matt Borghi and Michael Kirson-Goldapper. Raised on the periphery of Detroit, the two life-long friends were exposed to all kinds of music, much of which has been rolled up into their KOSIK project. While the KOSIK project is relatively new, Michael and Matt have been working together for the better part of a decade on a variety of projects, musical and otherwise. KOSIK is the first collaborative project that Michael and Matt have allowed to see the light of day...
Downloads: 2,488 (1 review)
|KOSIK - Fastas [pls002] - KOSIK|
Proving "fusion" is not always a dirty word. Matthew Borghi and Michael Kirson-Goldapper are KOSIK. With releases on Ghostly Int'l, Kikapu, and a long player scheduled later this year on Simballrec, positive rumours about this diverse sound seem to be spreading quickly. For Please Do Something, the two childhood friends offer Fastas - a three track EP that treads into and out of waters charted by the likes of Air and Radiohead...
Keywords: Indie; Electronic
|Back to Basics: Live at WCBN - Kosik|
|Removable Pieces - Kosik|
|Plastic Piano & Slow Kid - Kosik|
|Tiem Parade - Kosik|
|Tiem Parade - Matt Borghi/KOSIK|
This would have been Matt Borghi's first solo release in almost two years, at it's release date of Spring 2003, but then Matt's KOSIK collaborator Michael Goldapper got a hold of it, and mixed it into an ambient IDM collage of kaleidoscopic sounds and moods. It's all about you. Check out the rest of the KOSIK catalog here at the Archive, and also Matt Borghi at http://www.mattborghi.com.
Keywords: Matt Borghi, KOSIK, Michael Goldapper, IDM, Ambient, Kikapu, Ann Arbor, Detroit, East Lansing, Michigan
|Quantum walks with random phase shifts - Jozef Kosik|
We investigate quantum walks in multiple dimensions with different quantum coins. We augment the model by assuming that at each step the amplitudes of the coin state are multiplied by random phases. This model enables us to study in detail the role of decoherence in quantum walks and to investigate the quantum-to-classical transition. We also provide classical analogues of the quantum random walks studied...
|Quantum Parrondo's game with random strategies - J. Kosik|
We present a quantum implementation of Parrondo's game with randomly switched strategies using 1) a quantum walk as a source of ``randomness'' and 2) a completely positive (CP) map as a randomized evolution. The game exhibits the same paradox as in the classical setting where a combination of two losing strategies might result in a winning strategy. We show that the CP-map scheme leads to significantly lower net gain than the quantum walk scheme.
|Neural Development Under Conditions of Spaceflight - Kosik, Kenneth S.|
One of the key tasks the developing brain must learn is how to navigate within the environment. This skill depends on the brain's ability to establish memories of places and things in the environment so that it can form cognitive maps. Earth's gravity defines the plane of orientation of the spatial environment in which animals navigate, and cognitive maps are based on this plane of orientation. Given that experience during early development plays a key role in the development of other aspects of...
Keywords: THERMAL CONTROL COATINGS; FRACTURE STRENGTH; FATIGUE (MATERIALS); DEFORMATION; SINTERING; ZIRCONIUM OXIDES; STRESS-STRAIN RELATIONSHIPS